Foreign Function Interface API
As of Deno 1.13 and later, the FFI (foreign function interface) API allows users
to call libraries written in native languages that support the C ABIs (Rust,
C/C++, C#, Zig, Nim, Kotlin, etc) using Deno.dlopen
.
Usage
Here's an example showing how to call a Rust function from Deno:
// add.rs
#[no_mangle]
pub extern "C" fn add(a: isize, b: isize) -> isize {
a + b
}
Compile it to a C dynamic library (libadd.so
on Linux):
rustc --crate-type cdylib add.rs
In C you can write it as:
// add.c
int add(int a, int b) {
return a + b;
}
And compile it:
// unix
cc -c -o add.o add.c
cc -shared -W -o libadd.so add.o
// Windows
cl /LD add.c /link /EXPORT:add
Calling the library from Deno:
// ffi.ts
// Determine library extension based on
// your OS.
let libSuffix = "";
switch (Deno.build.os) {
case "windows":
libSuffix = "dll";
break;
case "darwin":
libSuffix = "dylib";
break;
default:
libSuffix = "so";
break;
}
const libName = `./libadd.${libSuffix}`;
// Open library and define exported symbols
const dylib = Deno.dlopen(
libName,
{
"add": { parameters: ["isize", "isize"], result: "isize" },
} as const,
);
// Call the symbol `add`
const result = dylib.symbols.add(35, 34); // 69
console.log(`Result from external addition of 35 and 34: ${result}`);
Run with --allow-ffi
and --unstable
flag:
deno run --allow-ffi --unstable ffi.ts
Non-blocking FFI
There are many use cases where users might want to run CPU-bound FFI functions in the background without blocking other tasks on the main thread.
As of Deno 1.15, symbols can be marked nonblocking
in Deno.dlopen
. These
function calls will run on a dedicated blocking thread and will return a
Promise
resolving to the desired result
.
Example of executing expensive FFI calls with Deno:
// sleep.c
#ifdef _WIN32
#include <Windows.h>
#else
#include <time.h>
#endif
int sleep(unsigned int ms) {
#ifdef _WIN32
Sleep(ms);
#else
struct timespec ts;
ts.tv_sec = ms / 1000;
ts.tv_nsec = (ms % 1000) * 1000000;
nanosleep(&ts, NULL);
#endif
}
Calling it from Deno:
// nonblocking_ffi.ts
const library = Deno.dlopen(
"./sleep.so",
{
sleep: {
parameters: ["usize"],
result: "void",
nonblocking: true,
},
} as const,
);
library.symbols.sleep(500).then(() => console.log("After"));
console.log("Before");
Result:
$ deno run --allow-ffi --unstable unblocking_ffi.ts
Before
After
Callbacks
Deno FFI API supports creating C callbacks from JavaScript functions for calling back into Deno from dynamic libraries. An example of how callbacks are created and used is as follows:
// callback_ffi.ts
const library = Deno.dlopen(
"./callback.so",
{
set_status_callback: {
parameters: ["function"],
result: "void",
},
start_long_operation: {
parameters: [],
result: "void",
},
check_status: {
parameters: [],
result: "void",
},
} as const,
);
const callback = new Deno.UnsafeCallback(
{
parameters: ["u8"],
result: "void",
} as const,
(success: number) => {},
);
// Pass the callback pointer to dynamic library
library.symbols.set_status_callback(callback.pointer);
// Start some long operation that does not block the thread
library.symbols.start_long_operation();
// Later, trigger the library to check if the operation is done.
// If it is, this call will trigger the callback.
library.symbols.check_status();
If an UnsafeCallback
's callback function throws an error, the error will get
propagated up to the function that triggered the callback to be called (above it
would be check_status()
) and can be caught there. If a callback returning a
pointer throws then Deno will set the return value to a nullptr. Other return
types are not touched on throw and are thus returned in an undefined state after
the callback throws.
UnsafeCallback
is not deallocated by default as it can cause use-after-free
bugs. To properly dispose of an UnsafeCallback
its close()
method must be
called.
const callback = new Deno.UnsafeCallback(
{ parameters: [], result: "void" } as const,
() => {},
);
// After callback is no longer needed
callback.close();
// It is no longer safe to pass the callback as a parameter.
It is also possible for native libraries to setup interrupt handlers and to have
those directly trigger the callback. However, this is not recommended and may
cause unexpected side-effects and undefined behaviour. Preferably any interrupt
handlers would only set a flag that can later be polled similarly to how
check_status()
is used above.
Supported types
Here's a list of types supported currently by the Deno FFI API.
FFI Type | Deno | C | Rust |
---|---|---|---|
i8 |
number |
char / signed char |
i8 |
u8 |
number |
unsigned char |
u8 |
i16 |
number |
short int |
i16 |
u16 |
number |
unsigned short int |
u16 |
i32 |
number |
int / signed int |
i32 |
u32 |
number |
unsigned int |
u32 |
i64 |
number | bigint |
long long int |
i64 |
u64 |
number | bigint |
unsigned long long int |
u64 |
usize |
number | bigint |
size_t |
usize |
f32 |
number | bigint |
float |
f32 |
f64 |
number | bigint |
double |
f64 |
void [1] |
undefined |
void |
() |
pointer [2] |
bigint | TypedArray |
const uint8_t * |
*const u8 |
function [3] |
bigint |
void (*fun)() |
Option<extern "C" fn()> |
- [1]
void
type can only be used as a result type. - [2]
pointer
type accepts both Typed Arrays andbigint
as parameter, while it always returns the latter when used as result type. - [3]
function
type parameters and return types are defined using objects, and are passed in as parameters and returned as result types as BigInt pointer values.
deno_bindgen
deno_bindgen
is an external tool
to simplify glue code generation of Deno FFI libraries written in Rust.
It is similar to wasm-bindgen
in
the Rust WASM ecosystem.
Here's an example showing its usage:
// mul.rs
use deno_bindgen::deno_bindgen;
#[deno_bindgen]
struct Input {
a: i32,
b: i32,
}
#[deno_bindgen]
fn mul(input: Input) -> i32 {
input.a * input.b
}
Run deno_bindgen
to generate bindings. You can now directly import them into
Deno:
// mul.ts
import { mul } from "./bindings/bindings.ts";
mul({ a: 10, b: 2 }); // 20
Any issues related to deno_bindgen
should be reported at
https://github.com/littledivy/deno_bindgen/issues